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Yeah that's an option, assuming you can get obj to garment to work. I find its very hit and miss depending on the uv layout, which cant change at all otherwise all the textures will be useless.
There's all sorts of different approaches to this and it really depends on how much experience you have in 3d.
The most basic is to start with the default look or maybe a look from the hub and modify using existing morphs but you'll probably run into the situation where a morph doesn't exist to...
Yeah this is one of those daz autofit issues where there's not a simple fix. It's the same deal for long dresses and its the change in pose between G8 (a-pose) and g2 (T-pose) to blame.
There's a hack where you can apply an A pose via a morph to your daz model and try autofit on a morphed...
Oh it might not look straightforward but in reality its just a matter of a few clicks in each step, total time for a conversion is probably 5 mins for the morphs when you are familiar with the process, same with textures.
Diffeomorphic export is also very quick and easy, I tried it last...
Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.
For...
Sure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsf
https://hub.virtamate.com/resources/vam-to-daz-2.888/
I use this 99% of the time now do do work on my models as doing it this way gives you a regular g2 morph in Daz.
As far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then...
That won't help you sadly, you get no genital morphs because the daz models have no gens. Genitals in vam are a separate geografted model and to work on those you need to acquire the genital graft Meshed used for vam and sculpt that.
The gens Meshed used for vam is 3fleetwolfs new gens for...
You need to make sure the base model is genesis 2, with the mesh resolution set to base and subdivisions turned to 0 exported at daz scale as obj. No worries about the eyelashes on g2 as they are part of the model so can be left alone. It only matters for g3/8/9 as they are separate sub models...
Many of the morphs contained in Ver1 contained bone morphs which were causing some unnecessary performance loss and some weird bone issue with animation which have now been purged.
Please delete ver1 if you have it and move any models to ver2
I have only used keentools facebuilder to make head morphs for Vam. There's a bunch of extra steps involved to get it in a useable state. You are going to need to use R3DS faceform (formally Russian 3d studios wrap) to wrap the gen2 model to the new face shape, I believe it also can do the...
Glad I could help a bit mate!! I think its worth doing it for things like collars or other parts where there's no sim, the extrude method is the way for that I find. I did this for the collar on the virgin killer dress I made for Christmas.