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Recent content by Juno

  1. Juno

    Question Different behavior of clothing - Nipples

    There's definitely a sweet spot for this, too little and nipples pop right through and too much it will wrap to the nipples and look horrid but then it also changes depending how big boobs and nipples are. It's very hard to win lol.
  2. Juno

    Scenes PornPlayer's Bed Bang

    Dude, I can easily just update Aimee with hair that's on the hub to make them hosted again. Honestly never noticed...hahaha
  3. Juno

    Guides Vam to Blender to Vam

    Overuse of the smooth tool can indeed cause separation, maybe you could try different tools such as the grab and elastic deform to get you closer to the desired shape before smoothing. Theres also the weld modifier that might be able to fix the issues after the fact.
  4. Juno

    Daz to Vam clothing not porting in T pose

    Oh my this I gotta try!
  5. Juno

    Daz to Vam clothing not porting in T pose

    Yeah that's an option, assuming you can get obj to garment to work. I find its very hit and miss depending on the uv layout, which cant change at all otherwise all the textures will be useless.
  6. Juno

    Create a look?

    There's all sorts of different approaches to this and it really depends on how much experience you have in 3d. The most basic is to start with the default look or maybe a look from the hub and modify using existing morphs but you'll probably run into the situation where a morph doesn't exist to...
  7. Juno

    Daz to Vam clothing not porting in T pose

    Yeah this is one of those daz autofit issues where there's not a simple fix. It's the same deal for long dresses and its the change in pose between G8 (a-pose) and g2 (T-pose) to blame. There's a hack where you can apply an A pose via a morph to your daz model and try autofit on a morphed...
  8. Juno

    Guides Vam to Blender to Vam

    Oh it might not look straightforward but in reality its just a matter of a few clicks in each step, total time for a conversion is probably 5 mins for the morphs when you are familiar with the process, same with textures. Diffeomorphic export is also very quick and easy, I tried it last...
  9. Juno

    Guides Vam to Blender to Vam

    Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with. For...
  10. Juno

    Guides Vam to Blender to Vam

    Sure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsf https://hub.virtamate.com/resources/vam-to-daz-2.888/ I use this 99% of the time now do do work on my models as doing it this way gives you a regular g2 morph in Daz.
  11. Juno

    Guides Vam to Blender to Vam

    As far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then...
  12. Juno

    Guides Vam to Blender to Vam

    That won't help you sadly, you get no genital morphs because the daz models have no gens. Genitals in vam are a separate geografted model and to work on those you need to acquire the genital graft Meshed used for vam and sculpt that. The gens Meshed used for vam is 3fleetwolfs new gens for...
  13. Juno

    Guides Vam to Blender to Vam

    How is it failing exactly guys?
  14. Juno

    Question facegen not exporting textures?

    You need to make sure the base model is genesis 2, with the mesh resolution set to base and subdivisions turned to 0 exported at daz scale as obj. No worries about the eyelashes on g2 as they are part of the model so can be left alone. It only matters for g3/8/9 as they are separate sub models...
  15. Juno

    Morphs Elf Ears

    Juno updated Elf Ears with a new update entry: Removed Rogue Bone Morphs Read the rest of this update entry...
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