Before using the cable I was able to re-align my view by holding/pressing the menu button on the right controller.
This does not work anymore with the Oculus Link because when I press the same button it always opens the Link Hub.
When open - there is a inbuilt feature there which allows me to...
I doubled the Specular Intensity to 2 and reduced Specular Fresnel a little and that worked now.
Thank you it looks great :D
Do I have to manually add the Gloss and Specular Textures everytime or is there a way to load a preset that adds them onto a custom Look?
I added the Specular and Gloss Textures like in your Looks to an Look of mine but the effect is way too weak.
Even your Look "ARJI" for example does not have Oily skin like in your appearance preset where she is nude in the screenshot.
Is there something else I have to set up? And yes the...
I am trying to make a "Enter POV" Button to work with Embody but the "Capture inital data" selection does not captcher Embodys "Active" toggle in the JSON data.
Is there a workaround or something specific I am supposed to do?
I am just simply trying to create a Button that makes me go into...
If you want to Spawn an Atom of type UnityAsset there should be in the [Position] Tab a [Select Field] with a list of UnityAssets in the current scene which you can select.
When selected it takes on their rotation or additionally there position (but seperated).
It would be similar to the...
I solved it for now by saving the UnityAsset as a Preset and loading that in with your [General Preset Select Mode] but the Presets do not save the rotation of the Asset.
I think it's an Issue with VAM but I am not sure.
* Can you extend your UI to allow selecting an inner Asset of...
When spawning an Atom as Empty Unity Asset and selecting a single File - how do I make it spawn the third asset in that files assetbundle?
It always selects the first and I don't see an option to choose another one. (The Asset is [OrangeGumi.Cold_BreathFX.1.var].)