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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
I've been using this plugin for a while and it's amazing, but, I think it doesn't work with Clothing Sim Textures (different Sim Textures in different outfits for same clothing item)? If this is the case, any change you can add support? (For example the 260414_Nurse outfit by YameteOuji has...
Also..
Is there a possibilty of an option to up/adjust the "screen" resolution and quality, I'm currently using a mix of yours for POV and device screens along with VAMLive for large screens due to the higher res and widecreen display. Runing both is a bit complcated!
Another great update, thank you!
Could you add the camcorder as a sub-scene at when you next do an update. ;)(y)
Would be great if the "Broadcast" option on the phone used the text box for calling name for the stream name rather than "oliva_clive". I'd like to be able to change the other text...
Hotkeys are not saved when used as a session plugin, every time I go to cut text using CTRL+X it resets all my person atoms... Please amend to save shortcut change or/and give an option to disable the shortcut (that works on load).
Thanks so much for adding those, would it be possible to have a scroll bar (also requested by cyberdelique) and an option to open on the right of screen rather than left (my VAM UI is on left so I have to hide the VAM UI everytime I want to access the Snapshot Manager UI).
Woudl it be possible to add a "Active" or "Last Applied" indication, can be simple hightlight or dot, but would really help if I could quickly see which was last used (especially when editing multiple and haven't names them yet.
--For consideration
Would it be possible (you willing!) to add triggers for VAMStoryActions, for some of the story's I do, I like to have an actions panel so you can skip back/forward through the story. At the moment, I have an Action panel for each "scene" and then then same code within in the...
The only issue I had was an error in scene for ObjectPositionSaver:
!> Plugin file Feel.ObjectPositionSaver.11:/Custom/Scripts/FeelWork/common/ObjectPositionSaver.cs does not exist
The scene has an incorrect path for the script which should be...
In my first image the light is on the other side of the wall where the sink is, in another room, so it's not coming in through the door, its coming through the wall, I had the light selected so you can see where it was (but didn't mention before).
Looks like there were two issues with my test...
Thanks Hazmhox, the example I used was extreme, but that was to demonstrated the issue.
The image you have done shows light coming in through a door way, which is different, and I'm fine with.
I have created a simple example to show the issue.
If you go inside the box and then turn off the...
Hi,
I'm trying to understand lighting in VAM, and I'd like someone to confirm something. Let say we have a two room asset, with no light on it's totally dark (black screen), you create and point a light at the adjoining wall in room A, room B should be dark as there is no light, but instead...
For anyone else searching for this answer there are .prefs files created for the clothing items in the VAM sub-folders:
Custom/Clothing/Female/CreatorName/ClothingItem/
Each file contains something like the following (depending on what you set):
{
"replaceBuiltInTags" : "true"...
Hate to be the one to ask, but do we know if turtlebackgoofy is actually working on an update, I've only seen mention from MeshedVR of the creator being notified a patch was coming, nothing from the creator to say anything was planned?
Not sure why this fix isn't applied to the main program...