Recent content by Hiropop

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    Solved Set/override Sim Texture at runtime?

    > If you need I can check myself and send you the script. Thanks @Horing Koning! Don't worry though, sure I can find it I just need to look a little more! > There's a plugin called Stripwise Lite Nice, didn't know about this one, I had a look and it's really cool! (also looked at the code and...
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    Solved Set/override Sim Texture at runtime?

    Thanks Horing Koning, didn't think of looking for the action! Couldn't find the SetUniformTexture on any of the atom's storables atm, but I just did a quick check so might be called something else!
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    Solved Set/override Sim Texture at runtime?

    Its not exactly the same, but I found I can set the simTexture URL param to null, which has a very similar effect, at least one one or two items I tried.
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    Solved Set/override Sim Texture at runtime?

    Hi, I am experimenting with undressing and some clothes have a sim texture or baked sim texture of 255. I want to update this via script so right when the item should be removed it clamps it to 254 so comes freely away. I have been looking at Mxx's SimTexturePainter for inspiration, but its not...
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    VaM 1.x Create edit field in Plugin?

    Thank you hazmhox! (Glad it wasn't such as simple question!) In case its useful, here is my CreateTextField equivalent based on what I found in VAMStory. I also found the storable has a register input field option so it can be updated for each key, or just at the end: private...
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    VaM 1.x Create edit field in Plugin?

    Hi, I expect this is a dumb question but I really can't figure it out! In my script I have a JSONStorableString - how I can I create a single line editable text field so the user can change the value? I have found how to create sliders and buttons etc, but the CreateTextField method creates a...
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    Plugins + Scripts IdlePoser

    This is really cool, thank you MacGruber for sharing it! I have a problem though maybe. I set up two IdlePoser plugins, one for the arm and one for the hand. The for the hand has just the built in morphs (Right Hand Fist, etc) and the one for the arm just the rHand controller. If I use...
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    VaM 1.x Timeline syncing animations with different names across layers?

    Thanks hazmhox! OK so if I want each animation to control different targets, I either need to use segments or have something external turn the weights up or down before playing, right? (I don't think there's a way to not set at least the first keyframe for each controller.) I'll have another go...
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    VaM 1.x Timeline syncing animations with different names across layers?

    Hi, am wondering if someone can explain how layers are meant to work together in AcidBubbles' Timeline? If I create two layers, each with one animation, they both play together, even though the animations have different names and are not in the same set. And if a layer has two animations the...
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