Recent content by HelicalPink

  1. HelicalPink

    Plugins + Scripts PenisPathAlignment

    I found the mistake in the curve generation code. I must have forgotten to change it when I modified the processing for CUA support in v4. I’ll have it fixed by the next update.
  2. HelicalPink

    Plugins + Scripts PenisPathAlignment

    Thanks for looking into this! You really saved me a lot of trouble! I didn’t notice it myself because I didn’t have a Marker directory either...
  3. HelicalPink

    Plugins + Scripts PenisPathAlignment

    HelicalPink updated PenisPathAlignment with a new update entry: ver.5 Read the rest of this update entry...
  4. HelicalPink

    Plugins + Scripts PenisPathAlignment - ver.5

    New Features, Change & Fixes Added new preset save system. (Feature idea suggested by [@hazmhox]) 1. Presets can now be saved directly into the scene. 2. No JSON files will be created. 3. Presets save almost all settings, including the target and target marker. 4. The target marker will be...
  5. HelicalPink

    Plugins + Scripts PenisPathAlignment

    HelicalPink updated PenisPathAlignment with a new update entry: ver.4 Read the rest of this update entry...
  6. HelicalPink

    Plugins + Scripts PenisPathAlignment - ver.4

    New Features Compatibility with CustomUnityAsset. *The preset saving feature for Custom Unity Assets is currently WIP and unavailable untill next update. Requires a standard VaM controller generation plugin, such as Stopper.CUAControllers. Demo1 with Foost.DildoLanguage Demo2 with...
  7. HelicalPink

    Plugins + Scripts PenisPathAlignment

    I think I've tried every variation of AutoThruster, and every single one of them is marvelous. But I always come back to the VInput version because it can track the thrust cycle through VariableTrace, and I often pair it with VaMMoan. This way, instead of moaning randomly, it can moan right at...
  8. HelicalPink

    Plugins + Scripts PenisPathAlignment

    Sorry I'm not sure I understand what you mean. Do you mean including the target hole (marker) in the preset? I actually dropped that idea because it would break compatibility between Classic Mode and Advanced Mode.
  9. HelicalPink

    Plugins + Scripts PenisPathAlignment

    Thanks again! Your idea was kinda a breakthrough for me. Making preset files for every pose would probably flood the folder, and that would become a pain to manage too. Saving them inside the scene is actually a really good idea. I'll definitely keep it in mind for future updates.
  10. HelicalPink

    Plugins + Scripts PenisPathAlignment

    I'll find a way, but it's a very low priority for now. And if it causes an FPS drop, I'll give up on it.
  11. HelicalPink

    Plugins + Scripts PenisPathAlignment

    HelicalPink updated PenisPathAlignment with a new update entry: Some changes and behavior improvement Read the rest of this update entry...
  12. HelicalPink

    Plugins + Scripts PenisPathAlignment - Some changes and behavior improvement

    Changes & Fixes 1. Renamed "Rotation Mid to Tip Blend" → "Mid Rotation Offset". To prepare for the next update. Existing scenes and presets will be converted automatically when loaded. Only a name change, so everything will continue to work as before. 2. Added "Base Rotation Offset". It...
  13. HelicalPink

    Plugins + Scripts PenisPathAlignment

    Hi hazmhox! I love your amazing plugins and always using them. Thank you, and it's an honor to receive feedback from you. I removed OnEnable() in the new version since it's no longer needed. The Developer Tools were completely new to me. I was literally just about to publish the new version...
  14. HelicalPink

    Plugins + Scripts PenisPathAlignment

    Quick update: I've finished reorganizing the code, and I'm just fixing a few remaining bugs now. I think I should be able to release it within the next few days. I hope.
  15. HelicalPink

    Plugins + Scripts PenisPathAlignment

    The scene and poses were all made from scratch by me in one minute.
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