• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Hasno

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    Clothing Sexy Sports Outfit

    I too am here to comment on the model you chose for the pics. :love:
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    Plugins + Scripts Skin Paint

    First off, I love the resource. In playing around with it, I had attempted to paint the inside of the mouth with no luck. How hard would it be to recognize non-skin textures (mouth/teeth/nails/etc) as paintable surfaces? I have a couple of ideas involving a cherry image on the tongue, coloring...
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    Plugins + Scripts Counter Thrust

    Ok, published CounterThrust.3 which checks for the "Freeze" toggle. Once it gets approved, your fix will be live. Thanks for pointing out something I overlooked :)
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    Plugins + Scripts Counter Thrust

    Hasno updated Counter Thrust with a new update entry: Freeze Motion/Sound Read the rest of this update entry...
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    Plugins + Scripts Counter Thrust - Freeze Motion/Sound

    Added check for VaM's "Freeze Motion/Sound" toggle.
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    Plugins + Scripts Counter Thrust

    So, one thing I've noticed is when the velocity/force is high enough, there is a rebound where the receiver's part will bump into the sources part, causing another movement which then moves the receiver again. I put in the only clever way I knew how to address this with "Require Source Motion"...
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    Plugins + Scripts Counter Thrust

    Yep! I made sure to test all the toys and it turns out even the shapes can act as a source as well. Pretty much if the plugin sees it as a thing that's moving, it will do the calculations. :) I did want to limit the drop downs though, so that's why you don't see knees and shoulders, just any...
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    Assets + Accessories FARM_SET

    Hello! Lovely assembly you've made here. About the collision, I think you'd just have to inspect the asset (In unity), the select "Add Component" search for "Mesh Collider" and then just reapply the asset to the bundle: I'm just learning how to do Unity as well, and this was the way I...
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    Plugins + Scripts Counter Thrust

    No .exe's The script is just the .cs file that is making the calculations for the counter thrust. (VAM>Custom>Scripts>>CounterThrust>CounterThrust.cs inside the .var) If you want to open it with a text editor like notepad and copy/paste the code into chatgpt to see what it says for safety...
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    Plugins + Scripts Counter Thrust

    Hasno submitted a new resource: Counter Thrust - A counter balance to auto thrusters. Read more about this resource...
  11. Counter Thrust

    Plugins + Scripts Counter Thrust 3
    Hub-Hosted VAR CC BY

    Counter Thrust: A simple plugin to provide a counter thrust to most motions. Works based off of Atom/Asset motion so it SHOULD work with all Thrusters, Timeline, BodyLanguage, etc 5 min video (basic use is covered in the first min or two): *** *** I had always felt like a lot of my scenes...
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    Plugins + Scripts varTracker

    Hasno submitted a new resource: varTracker - Find what .var files you no longer need! Read more about this resource...
  13. varTracker

    Plugins + Scripts varTracker 1
    Hub-Hosted VAR CC BY

    A light weight plugin to track how many times different .var files are called during VAM use. VAM was starting to load slowly and I discovered over 6000 .var files, many of which were old versions of vars that I love. (ie AcidBubbles.Timeline.4, AcidBubbles.Timeline.7, AcidBubbles.Timeline.15...
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    Clothing Kenshi's Blindfold

    Amazing quality on this asset. Came by to ask if there's any plans to have a male/futa update for it?
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    Environments March 7th's Room/Bedroom

    Hello, Love the detail of your recent work. Are these environments build with colliders? I've had to add some invisible shapes, walls, slate etc to get collision and I just want to double check that I'm not missing something. :)
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