Recent content by gobgob

  1. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    gobgob updated ClothesPhysicsManager with a new update entry: ClothesPhysicsManager 3.11: Stable Physics, Smart Refresh & Fabric Hug Mode Read the rest of this update entry...
  2. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager - ClothesPhysicsManager 3.11: Stable Physics, Smart Refresh & Fabric Hug Mode

    ClothesPhysicsManager 3.11 Calm physics, and fabric that lies on the skin Version 3.11 addresses the bouncing issues reported after v3.7 and introduces improvements to make simulated fabric rest naturally against the body. Bug Fixes: Eliminating Infinite Bouncing Fixed: "With two carrier...
  3. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    OK I'm working on it ! can you give me some clothezs reference for some testing ?
  4. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    Hey, thanks for the report! Would you mind sending me a few screenshots or a short video of the glitch, plus your plugin settings? It would really help me reproduce it and fix it faster. Thanks! I've seen this problem it's the update of the morph carrier that does that
  5. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    Creating this plugin made me realize I can build a dynamique belly bugle that will use the form of the penetration object as a bulge form to follow, I started developing it
  6. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    gobgob updated ClothesPhysicsManager with a new update entry: ClothesPhysicsManager Read the rest of this update entry...
  7. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager - ClothesPhysicsManager

    ClothesPhysicsManager 3.7 The body finally reacts to its clothes in Virt-A-Mate. Me using the plugin: Normally in VaM, clothes follow the body—but the body never reacts to the clothes. ClothesPhysicsManager fixes this by making flesh squeeze under tight clothing, indent under heavy...
  8. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    A lot is on the way, I've been working a lot the version 3.6 YES 3.6 is on it's way !
  9. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    More information and static/dynamic clothings squeeze: 1. DAZSkinWrap Mesh Access (Conclusion) DAZSkinWrap.mesh is confirmed to exist, but its access modifier is private. The calculated mesh remains in memory, but it is strictly unreachable via standard execution—accessing it would require...
  10. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    also If you have some clothes you want to test the squeeze or else just send me the reference and I'll include it to my tests
  11. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    Yes, it's V1.0.0. I'm working on dynamic interaction (clothes > morph) and an improved UI with multi-item clothing selection. I try to keep the user experience simple while keeping the features comprehensive. If you have any requests, don't hesitate to ask it helps a lot !
  12. gobgob

    Paid Plugins + Scripts ClothesPhysicsManager

    gobgob submitted a new resource: ClothesPhysicsManager - physic, clothes, squeeze Read more about this resource...
  13. ClothesPhysicsManager

    Paid Plugins + Scripts ClothesPhysicsManager 3.11.0

    What It Does In Virt-A-Mate, clothing normally adapts to the body, but the body never reacts to the clothing. ClothesPhysicsManager reverses this interaction: Tight Garments Squeeze Flesh: Clothing automatically compresses the skin beneath it based on the garment's exact cut and how tightly it...
  14. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    gobgob updated AutoSkeletonBuilder with a new update entry: AutoSkeletonBuilder 2.16 BONES VIZUAL Read the rest of this update entry...
  15. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder - AutoSkeletonBuilder 2.16 BONES VIZUAL

    v2.16 NEW: "Bone nearest body part" — Now the default Base placement. The Base anchors on the bone closest to the atom + body part selected in LINK, PIN & ATTACH, instead of the CUA's control point (which sits wherever the asset author left it). Select the character's head before building a...
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