Great!
So, there's this plugin called LogicBricks, which is a compilation of small plugins with several features. One of them is called Delay, which you can load into scene plugins and configure actions that occur delayed to when the trigger is called. You could configure the actions in...
Yeah, probably, try disabling and see if it solves.
What you can also do instead of going through the trouble of creating a separate AudioSource is to put into the CollisionTrigger an action to deactivate Life when collision happens, and then reactivate later after a delay or something...
I think queue puts your sound file to be played directly after the current one ends, but I'd have to test, don't know for sure.
No problem in using several collisionTriggers as long as they don't infere with each other's triggers, which seems to be what's causing your problem.
Hey man,
The issue with "PlayNow" is that it'll cut sounds if you hit the triggers in fast succession. Let's say your audio sample is 3s but you hit the second trigger 1s after the first one, this will make it such that only 1s of you audio sample is played before being interrupted with the...
- I tried fixing the genital textures by manually editing them on photoshop. After hours of editing, I can say the result is much better than the original, but still far from perfect. It's ok depending on the sex position tho.
I'll still attempt to improve it somehow using the original textures...
Hi,
I couldn't find a belt, but we do have whips. I could find two assets and one clothing item to simulate a whip in the hand.
https://hub.virtamate.com/resources/bull-whip.1429/
https://hub.virtamate.com/resources/flogger-whip.1333/
https://hub.virtamate.com/resources/whip.24215/
@EuLinRabei was kind enough to provide the head morph for Johnny, which I have incorporated into this look.
- Changed license to CC-BY (ditched non-commercial textures).
- Now his face is much closer to KR.
- Slight edits to his body morphs and hair.
- Added a black mask around his left arm to...
Every asset present in the hub is a CustomUnityAsset (CUA). You have to add a CUA to your scene and load them.
https://hub.virtamate.com/threads/11-custom-unity-assets.55305/