Recent content by FantasiWrapper

  1. FantasiWrapper

    Plugins + Scripts ClothingThickness

    Thanks! Worked great with dance and all simmed. Screenshot#1 - just thickness and zeroMorphs/ Screenshot#2: added Also https://hub.virtamate.com/threads/clothingeraser.81216/ Reason: can see the thickness quite well in lower holes.
  2. FantasiWrapper

    Plugins + Scripts ClothingEraser

    Hi, have a request, a question, an issue maybe, and a FYI. :) (1) request: any chance you could make presets triggerable? unless not your interest? Idea being load clothing item with preset added via triggers for bigger scenes. Did select "Clothing" item first in triggerables. Adding a...
  3. FantasiWrapper

    Plugins + Scripts Morph Copy Paste

    Add morph triggers all the time, so i insta grabbed this. Initially worked great. :) Ran into one issue, so am reporting: use BodyLanguage.PoseMe on enter/on exit tabs - add my triggers so as always do, copy triggers from another poseMe.pose, and pasted to new poseMe.pose. For a brief flash i...
  4. FantasiWrapper

    Plugins + Scripts Extra Auto Genitals Plus

    Thanks for reply! Never used original. So thank for clarifying. The problem, imo, with reverse direction is that.... both inward and outward... are both affected. Aren't they? Want inward going negative and outward going positive. Now need to make inverse morphs and add to this plugin, lol...
  5. FantasiWrapper

    Plugins + Scripts Extra Auto Genitals Plus

    Hi! Think have an odd Bug? If use negative values, then am having that morph perma-on. So stand freestanding and still on affecting gens looks. Whereas, Positive for both in/out turn off fine. Is that intended? Did try your test scene, as is, and it had the same results.
  6. FantasiWrapper

    Plugins + Scripts Rigify

    Hi Skynet, thought you may like to know, i rolled back to v5. Loved the idea of timeline not disappearing, but after several anim sessions, my issue of a long pause/delay (1-2) seconds before each node responds to my movement is just too long for me. Happens 100% of the time. v5 works right...
  7. FantasiWrapper

    Plugins + Scripts Synergy (modified)

    Absolutely agree. 1 step = 1 Pose. Sounds like best solution... I was doing 1 modifier per step, just to test what was what, so would trigger like 3 steps in one PoseMe, but you have instantly convinced me of this better way. Without seeing your super handy Thumbnails (like in AutoThrust)...
  8. FantasiWrapper

    Plugins + Scripts Synergy (modified)

    Agree this PlugIn is Huge! Heh, can totally understand the dilemma: add more nodes to thrust or just keep using Synergy. Ahhhh, so you do one complete step with as many types/numbers of modifiers that you need for that pose. Next pose, next step made, if needed. Feedback: the way you...
  9. FantasiWrapper

    Plugins + Scripts Synergy (modified)

    Hi! have a question, but first: THANK you for giving option to rename Steps. :) Because of this, Loaded this right away. Use your Thrusts (and bodytriggers) all the time, and this just adds that extra level of detail for so many things. I did have a head-scratching moment how to re-name...
  10. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Thanks! Sphere preview is what i needed for this to click! :)
  11. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Cool! Didn't even think of that usage. Have made a few baked clips, but didn't have time for more, Yet. So being not yet intimately familiar with all baking nuances, what's order of events with char-orig vs. char repl-new? or, how you choose what uniform offset is?
  12. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    o_O:love::LOL:👑 Thank you!!! Tip/sub incoming. Just laughing. Will Not miss this marker.
  13. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Haha, i liked your post more before the edit! Totally agree with concept of 'can i be motivated ENOUGH to do it" :) Didn't reply before as wanted to think about it. And, am still thinking about this, to decide how can handle this. Ideally there is an easy to see status icon - timeline lock...
  14. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Yes, agree could be considered noise for some users who may not need. If this is easy to do, Would be happy to sub your patreon to pay for this as an extra code (just let me know how many months, or how better). Possibly, I could just edit this niche code into the appropriate .cs file with each...
  15. FantasiWrapper

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Wonder if could ask your advice on something? Or maybe it's more a feature request? TLDR version: Is it possible on main timeline page, with all the controls/keyframes, to add a status of character if their is timeline locked or Not (feature exists in timeline>options)?? Would be so helpful...
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