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faaipdeoiad's latest activity

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    The drippy/runny particles are the "spray." You can adjust how visible they are with the "Start/End Material Mix" sliders on the Spray 1...
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    5.00 star(s) Incredible work. An indispensable tool for writing plugins, debugging scenes and working with CUAs.
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    faaipdeoiad reacted to 14mhz's resource Plugins + Scripts VamObjectExplorer with
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    ※ Reporting bugs or issues will help me improve the plugin and help others. VamObjectExplorer ● This plugin is used to explore the...
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    faaipdeoiad reacted to Spacedog's resource Scenes Net Cafe with
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    A fun romantic story about a young Japanese man who has found himself living in a tiny internet cafe room. One night after work he is...
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    Actually, just looking at the JSON I can tell they're using the older (pre-v9) format, which might be where your issues are coming from...
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    Sorry, I completely forgot about this! A, B and C are variations of whatever I used in the screenshots above. Probably not exactly the...
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    I don't know if it'll help with the "huge polygons" issue, but I'll upload some of my presets in a bit. But the short answer is "lots of...
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    faaipdeoiad reacted to Foost's update for resource Plugins + Scripts SexyFluids with
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    New Feature - Custom Emitters This brand new addition lets you create any number of additional emitters on a person atom. Each emitter...
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    Unrelated: I'm testing a new scene idea that uses a custom Unity environment with lots of baked lights in the background and a few mixed...
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    I had Jackaroo's Teeth/Tongue/Gums in the video I posted earlier too. Setting the native tongue/teeth to not render the materials...
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    Tongue collisions work for me. It really comes down to your collider setup. First, move the "HeadHair6" collider out of the way. It...
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