Evo submitted a new resource:
Blender to Substance UV Helper for G2F - Quickly Remap your UVs from VaM to Blender for Painting in Substance.
Read more about this resource...
Helps create a model for painting in Substance Painter that looks closer/matches the look in VaM.
This should remove the need for the most tedious click-intensive part of importing to substance.
We're going from this:
To this via the script:
Tested with Blender 4.3
Export OBJ from VaM...
Not yet. You can still use the Unity-provided patcher to cover just the Unity issue.
Update
No changes required for this performance patch. In order to get the fixes from 1.22.0.13 you should run the VaM updater, then copy over on of the performance patches with the 'evo' suffix (12evo or...
I've updated the resource description to make it clearer there are 2 updated versions.
Since there is currently no pattern on what causes v13beta1 to crash for some users, please report your specs if that version is stable for you to at least create some data.
I have an understanding of the...
Search this thread for BepInEx. Related
If v13beta1 crashes for you, look at the history and use v12evo. I don't have the bandwidth to figure out why it crashes for some installs and not others.
There is no public repo for the C# project. Check the VaM EULA on what you can do with decompilation. I also do not have turtlebackgoofy's C source files that the improvements rely on.
No I don't have turtlebackgoofy's C source files for SkinMeshPart DLL and the rest of the changes are tweaks to VaM itself and that code belongs to Meshed.