Take a look here, there are very detailed and easy to follow tutorials mentioned:
https://hub.virtamate.com/threads/any-guide-to-create-body-morph-from-obj-blender-model-daz-vam.15839/
You can also sculpt directly inside VaM using the plugins by Skynet and Mxx...
A little impression of my potential Halloween contest sccene, "Halloween at the Hauntleys". Sadly i took on more than I can handle, hope i can finish it within the time limit.
What do you want to achieve at the end of the day, create clothing and offer presets yourself or just editing already existing clothing for your own use? Do you know the usual clothing creation process?
Because if we are talking about the changes on your screenshot, for example the fold above...
I guess you are looking for a slider or button click to achieve that automatically, but i don't know any. There are no morphs for clothing items, although you would achieve that with the mentioned clothing sculpt plugin (changing the mesh). There is even a video on the plugin's entry showing how...
1. You can create a ClothGrabSphere (under the misc category), position it, turn it off and on, and then it will be attached to sim cloth or clothing if overlapping. If you then move the sphere, the cloth will follow.
An alternative could be to sculpt the cloth with Skynet's awesome clothing...
Not sure if i understand your situation completely, but i think this is exactly the problem you would solve using the clip sequencer. Just select the mentioned nodes and perhaps the chest node as the root.
Different topic: the new update is FIRE :D I used the MicroExpressions plugin for this...
Way too much praise for me, but thanks³, really appreciate it. I have been working on 10+ scenes for over a year now, i hope i can finish some of them in a way i imagined :D
Constant 60+ FPS in VR with 2 atoms in CuddleMocaps cruise scene for example, feels smooth to me. I haven't optimize anything so far and also didn't change my previous max quality VaM settings. I would never say it is "perfectly fine", just that it isn't a problem vs "impossible" as mentioned...
Yeah, but don't forget that the base "quality" of the scene/assets/looks + tweaking is important to get such awesome end results. EvilBox's environment looks already awesome without it, because his lighting is that good. Out of the box it is still impressive imho.
There is a big discussion...
Didn't you notice the DLSS5 screenshots so far? The differences are very obvious i think. You can check out the DLSS5 albums to compare and decide for yourself:
https://hub.virtamate.com/media/categories/dlss5.19/
It may be a matter of taste at the end of the day, but i guess many people would...
VR is no problem with UncleBurrito's version on a Ryzen 7 9800X3D & RTX 5090. Thanks to upscaling you don't even need that kind of hardware i would guess (?).