• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by DrRagon

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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Excellent for the update!, you are lightning-fast!! o_O And well said for Unity!!(y)
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Of course! I already measured your attained quality!! (y) I was talking about the processing speed gained by not using ffmpeg as an intermediary. Again, I'm talking several thousands of already engineered sounds. But of course you are the developer, you get to decide about this, it already is a...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Wow, that was fast!!! :oops: Seems to be working fine, workflow changes noted. Kudos!! 🙏 (a tiny suggestion though, for us that have already engineered all sounds to our best preference, could we also have the option of packing our sounds in their original formats? Though I find your options...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Glad to hear that! As for folders in CUAs, as I said, I am already using this functionality in CUAs I create, and folders *can* be used with various third party tools such as SoundFromAB, (a part of MacGruber's Logick Bricks). Again, keep up the good work!
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    Plugins + Scripts IncrementalTrigger

    I totally agree with this proposition!! At least consider adding two or three threshold events for the time being. I am currently using Delay triggers to simulate intermediate events occurring before Peak... (a solution would be to use multiple Incremental Triggers, each one watching for a...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Very useful tool! (y) Please consider storing audio files hierarchically inside CUA (at least allow first level subfolders). This will allow audio grouping and will facilitate locating a file inside large CUAs. I already use audio CUAs I create in Unity for production and since they tend to be...
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    Plugins + Scripts IncrementalTrigger

    Well THAT was fast!! o_O Seems to be working fine! (y) I'll test it in production as well and if I come across any flaws, I'll report back! Thanx and keep up the good work!! 🙏
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    Plugins + Scripts IncrementalTrigger

    Ok, here you go!
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    Plugins + Scripts IncrementalTrigger

    Please correct me if I am wrong, but if target atom belongs to a SubScene, triggered actions DO NOT retain Receiver Atom and Receiver, after SubScene is loaded (all other settings are retained). As a result, all IncrementalTrigger functionality becomes useless. As I'm sure you know, SubScenes...
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    Demo + Lite HEM' 13 - Alien Insectoid Pack 1

    Confirmed, no-go for VR. Pity... such a nice job...
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    Assets + Accessories Modeling Screen ViewPort

    Hi Matt, I'd like to mention a rather serious problem with this asset, that (despite it being one of the best assets around) makes it barely usable, at least for me anyway. Every time I use this asset in VR (I'm using Index) audio gets disrupted in strange ways, mainly affecting spatial...
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    Morphs Amputees

    [second post] Let me put it simpler, though I thing he is aware of the issue: "Hey @kuler, have you tried to make a person totally limbless, that is, no arms + no legs?" ?‍♂️
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    Morphs Amputees

    ...aand now it is formally driving left leg... where is this going?
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