Recent content by DrRagon

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    Plugins + Scripts MorphSculptor

    It saves changes. Caution though, by the time you save, your next save will only include the changes you made since last save, Thus (CAUTION) avoid overwriting successive changes. ALWAYS save to a new name.
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    Plugins + Scripts MorphSculptor

    You have to use Mask tool before starting sculpting. A handy workflow is as follows: -Select Mask tool using material zones. -Mask only the parts of skin, lips, ears etc. that you DO want to sculpt. -Invert the mask!!!! Now you can safely start sculpting, all other parts have been masked! (do...
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    Plugins + Scripts MorphSculptor

    Guyz, at this point I think I'm gonna cry!!! :oops: And, mind you, I don't cry often!! 🙏
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    Plugins + Scripts VideoBiasLight - Dynamic Light That Reacts to Videos

    Please consider cases that do not involve videos. For example I've created a slideshow engine on an Emissive ImagePanel that plays random slides at an interval and bias light would make it perfect! Thanks Keep up the good work! 🙏
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    Plugins + Scripts BeatIt

    Ooops! You're right! I had added it on an empty, along with with other scene plugins and it seems it used overall sound... I'm such an idiot! :oops: I stand corrected!! 🤷‍♂️
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    Plugins + Scripts BeatIt

    Hello, I am interested in using a *specific* audiosource as input, not overall audio in a scene for light effects. Environment sounds keep intervening in lighting (especially when music gets softer) and this is a very annoying behavior! Any thoughts about that? Thanks!
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    Plugins + Scripts ClothingRipper

    Please consider adding option for sound compatibility with VAMAtmosphere (basically spatialize->off). Great work, keep at it!! (y)
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    Plugins + Scripts IncrementalTrigger

    I think it has to do with adding Thresholds D, E and F with the same functionality as Thresholds A, B and C ... 🤷‍♂️
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    Plugins + Scripts IncrementalTrigger

    Of course! Here's a rough idea of what the interface would look like after the addition of two threshold triggers:
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Excellent for the update!, you are lightning-fast!! o_O And well said for Unity!!(y)
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Of course! I already measured your attained quality!! (y) I was talking about the processing speed gained by not using ffmpeg as an intermediary. Again, I'm talking several thousands of already engineered sounds. But of course you are the developer, you get to decide about this, it already is a...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Wow, that was fast!!! :oops: Seems to be working fine, workflow changes noted. Kudos!! 🙏 (a tiny suggestion though, for us that have already engineered all sounds to our best preference, could we also have the option of packing our sounds in their original formats? Though I find your options...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Glad to hear that! As for folders in CUAs, as I said, I am already using this functionality in CUAs I create, and folders *can* be used with various third party tools such as SoundFromAB, (a part of MacGruber's Logick Bricks). Again, keep up the good work!
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    Plugins + Scripts IncrementalTrigger

    I totally agree with this proposition!! At least consider adding two or three threshold events for the time being. I am currently using Delay triggers to simulate intermediate events occurring before Peak... (a solution would be to use multiple Incremental Triggers, each one watching for a...
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    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Very useful tool! (y) Please consider storing audio files hierarchically inside CUA (at least allow first level subfolders). This will allow audio grouping and will facilitate locating a file inside large CUAs. I already use audio CUAs I create in Unity for production and since they tend to be...
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