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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Dragontales

  1. Dragontales

    Paid Plugins + Scripts BrowserAssist

    Two questions, is there a way to set a Ruleset that only offloads certain .vars? For instance, I want to offload the vars that come with virtamate. It seems that in order to get that to work, I also have to add a part to that rule that enables all other var. 2 - is there a way have an option...
  2. Dragontales

    Assets + Accessories Custom Shader - Stocking/Pantyhose

    That would be amazing! Thank you!
  3. Dragontales

    Assets + Accessories Custom Shader - Stocking/Pantyhose

    Hi...just curious if you were ever able to add the backside of the mesh to the shader. :)
  4. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    I had told AI to write it up and be colorful. lol. that was the mistake. lol
  5. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    Simplified. :)
  6. Dragontales

    Plugins + Scripts Quick Actions

    Dragontales submitted a new resource: Quick Actions - Quality of life option for VR users Read more about this resource...
  7. Quick Actions

    Plugins + Scripts Quick Actions 1
    Hub-Hosted VAR CC BY-SA

    Use as a Session Plugin As a creator that mostly works in VR, I've often been frustrated by the inability to copy and paste text for Appearances, presets, etc. I often use subfolders so the names can get a bit long and as soon as you load a new one, the one you want to resave as goes away. So...
  8. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    Dragontales updated Angle Driven Triggering System with a new update entry: Slight tweaks and License Change Read the rest of this update entry...
  9. Dragontales

    Plugins + Scripts Angle Driven Triggering System - Slight tweaks and License Change

    Patched some potential Memory Leaks and changed the License to CC BY. If you do use this in a commercial project and feel like offering to let me use the scene, that would be cool. :) Kind of like a trade of sorts.
  10. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    This plugin wasn't designed to have the start and end triggers, just the ones that work during movement. I wanted to remove the "start" and "end" part of the triggers, but couldn't figure out how just yet. but maybe I can try and add that option into them instead. I'll look into it.
  11. Dragontales

    Plugins + Scripts Speed-Based Trigger

    Dragontales updated Speed-Based Trigger with a new update entry: Slight Tweaks to selectable Atom/Node options and a bug fix. Read the rest of this update entry...
  12. Dragontales

    Plugins + Scripts Speed-Based Trigger - Slight Tweaks to selectable Atom/Node options and a bug fix.

    1 - You can now select any atom and sub-atom/node, no matter what atom you place this on. And the same for the reference atom. 2 - Bug fix for when "use Relative Speed" option was checked and unchecked. Plugin should now continue working. (Thanks @Rezz for finding it.
  13. Dragontales

    Plugins + Scripts Speed-Based Trigger

    Dragontales submitted a new resource: Speed-Based Trigger - Trigger actions based on real-time speed. Read more about this resource...
  14. Speed-Based Trigger

    Plugins + Scripts Speed-Based Trigger 2
    Hub-Hosted VAR CC BY-SA

    Created at the request of @Rezz Detect Atom or Node speed and drive smooth, responsive trigger actions—perfect for adding natural motion-based interactions to your VaM scenes. Add the plugin to your desired atom (e.g., a Person). Select the Target Node/Atom (like a body part or atom name) to...
  15. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    For the first one, It's probably possible but not quite sure how it would look. For the second, Creating a version for just measuring the angle between main atoms should be relatively easy. There would always need to be a vertex point though to do the measuring from. But I'd think a "look-at"...
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