• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Dragontales

  1. Dragontales

    Paid Scenes The Queen's Royal Rack

    Dragontales submitted a new resource: The Queen's Royal Rack - Bound by duty all day. Bound by you all night. Read more about this resource...
  2. The Queen's Royal Rack

    Paid Scenes The Queen's Royal Rack 2

    👑 The Queen's Royal Rack — 🔗 Bound by duty all day. Bound by you all night. Heavy is the head that wears the crown… but tonight Her Majesty isn't doing much ruling. Step into her throne room, light the candles (or don't), and take the realm's proudest woman exactly how you want her. This one...
  3. Dragontales

    Plugins + Scripts Unchained (Redux)

    Dragontales submitted a new resource: Unchained (Redux) - She's not leaving. The chain said so. Read more about this resource...
  4. Unchained (Redux)

    Plugins + Scripts Unchained (Redux) 1
    Hub-Hosted VAR CC BY-SA

    Unchained Major overhaul to the Procedural Chain & Cuffs plugin pair. Original asset - https://www.loverslab.com/files/file/7856-vam-cuffs-and-chains-and-rope/ Ever wanted a chain that actually behaves like a chain? One that swings, sags, and pulls — not a rigid prop glued to the air...
  5. Dragontales

    Plugins + Scripts Virtamate's Secret

    Dragontales updated Virtamate's Secret with a new update entry: Now CC-BY-SA Read the rest of this update entry...
  6. Dragontales

    Plugins + Scripts Virtamate's Secret - Now CC-BY-SA

    Early Access ends and license is now CC-BY-SA
  7. Dragontales

    Plugins + Scripts AutoThruster Plus

    Dragontales updated AutoThruster Plus with a new update entry: Edge Case Bug fixes Read the rest of this update entry...
  8. Dragontales

    Plugins + Scripts AutoThruster Plus - Edge Case Bug fixes

    AutoThrusterPlus — Bug Fix Update (Does NOT break older scenes) Presets no longer save the thrust on/off state. Previously, saving a position preset would accidentally lock in whether thrust was enabled at that moment. Loading a preset could then unexpectedly turn thrust on or off. Presets no...
  9. Dragontales

    Plugins + Scripts HeadLightLink

    yes, I understand that, but if you fix the position to the head especially, whatever is attached can feel very frenetic because it's calculation every single frame and often feels "twitchy". a bit of smoothing could help that for things like a HUD, or menu, etc.
  10. Dragontales

    Plugins + Scripts HeadLightLink

    Oh, it follows the head in VR just fine. I was just inquiring about a motion smoothing function. :)
  11. Dragontales

    Plugins + Scripts HeadLightLink

    Hi. Would it be possible to add positional smoothing to the plugin? I'm using it to attach a menu to the player's head, and it's a bit frenetic since it's using 100 percent of the player's movement.
  12. Dragontales

    Scenes Undone

    Hi. Yeah, the hair changes were part of the scene and done on purpose. They're done with the Presetless plugin so you could probably just turn that off or remove the presets inside it. The facial expressions are done in a timeline instance on the figure. You can go into it and see all the...
  13. Dragontales

    Early-Access Plugins + Scripts Sudden Movements

    Video added to show some examples
  14. Dragontales

    Assets + Accessories Medieval Scene Assets

    Dragontales submitted a new resource: Medieval Scene Assets - All the medieval ambiance, none of the dysentery. Read more about this resource...
  15. Medieval Scene Assets

    Assets + Accessories Medieval Scene Assets 1
    Hub-Hosted VAR CC BY-SA

    A collection of medieval / renaissance scene items I ported for an upcoming scene. All items CC-By or CC-By-SA (credits below images) Note - Not all items have colliders as I think of them more as scene fillers. If you want colliders, you can use the plugins by Unique to add them as needed...
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