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Recent content by Dragontales

  1. Dragontales

    Plugins + Scripts Speed-Based Trigger

    Dragontales submitted a new resource: Speed-Based Trigger - Trigger actions based on real-time speed. Read more about this resource...
  2. Speed-Based Trigger

    Plugins + Scripts Speed-Based Trigger 1
    Hub-Hosted VAR CC BY-SA

    Created at the request of @Rezz Detect Atom or Node speed and drive smooth, responsive trigger actions—perfect for adding natural motion-based interactions to your VaM scenes. Add the plugin to your desired atom (e.g., a Person). Select the Target Node/Atom (like a body part or atom name) to...
  3. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    For the first one, It's probably possible but not quite sure how it would look. For the second, Creating a version for just measuring the angle between main atoms should be relatively easy. There would always need to be a vertex point though to do the measuring from. But I'd think a "look-at"...
  4. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    Morphs are found under Person/geometry/.. And the morph needs to be favorites in order for it to show up in the list.
  5. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    Complete Guide to the Angle Measurement Plugin This plugin measures angles between three points (nodes) on a figure and can drive various actions based on those measurements. Here's how to use it effectively: Initial Setup 1. Installation Add the plugin to a Person atom (not Empty or other...
  6. Dragontales

    Plugins + Scripts Angle Driven Triggering System

    Dragontales submitted a new resource: Angle Driven Triggering System - Drive morphs & other parameters with these customizable angle measuring plugins Read more about this resource...
  7. Angle Driven Triggering System

    Plugins + Scripts Angle Driven Triggering System 1
    Hub-Hosted VAR CC BY-SA

    🎯 ANGLE MEASUREMENT PLUGINS 🎯 ⚡ TRANSFORM YOUR SCENES WITH PRECISION ANGLE TRACKING! ⚡ 🌟 WHAT THESE PLUGINS DO FOR YOU: 🌟 ✅ REAL-TIME ANGLE DETECTION - Monitor joint movements instantly! ✅ SMART TRIGGER SYSTEM - Drive morphs or other stuff from the angle measurements ✅ SILKY SMOOTH PERFORMANCE -...
  8. Dragontales

    Plugins + Scripts RealGaze by Pornaway4148415

    The VamStory plugin suite has a new gaze plugin that works really well. It doesn't control the eyes, so I use Glance for those, but for head rotation, that version of gaze is awesome. It's hidden a bit in one of the subfolders. You can set it for body orientation so when they're laying down, etc.
  9. Dragontales

    Plugins + Scripts Custom Shader Loader

    What does this time update do? Just curious. :)
  10. Dragontales

    Demo + Lite Naturalis (free)

    Regarding the clothing profiles. Do you always need a trigger to turn the clothing profile back on when "resetting" clothing on a figure? I know the plugin can know when the clothing gets "undressed" but I can only get it to go back to on if trigger it. Unless I"m missing something in the...
  11. Dragontales

    Plugins + Scripts They're Alive - Plugin Presets

    ah yes...thats right. i knew there was something. lol
  12. Dragontales

    Plugins + Scripts They're Alive - Plugin Presets

    It's entirely possible. When I made them, I probably didn't realize that when I simplified them down, it no longer mattered.
  13. Dragontales

    Plugins + Scripts They're Alive - Plugin Presets

    Not sure I understand the question, but basically, the "Looks at" part will tell you what the figure will gaze at. Either the VR Rig or Player window.....or the other figures in the scene. The first part "Person#2" refers to what the name of the figure MUST be in order for the entire thing to...
  14. Dragontales

    Plugins + Scripts CustomCollider

    Finally got a chance to test it with the Empty. It seems to work perfectly with that. So...maybe just disallow it from working on CUA's and other atoms besides Empties. It's not that hard to just position the empty where it needs to be.
  15. Dragontales

    Plugins + Scripts CustomCollider

    I was using it on CUA's. I'll try the empty method. That might help. Maybe there's something wonky with CUA collider switches or something. I'll let you know how I make out.
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