Hey.
I'm running into a lighting issue in my scene. Basically, depending on the distance from my character, the lighting falls on them differently.
In the screenshots you can see that from the same position, just changing the FOV changes how the light hits the character.
At the closest FOV...
This is genuinely great work. Just what I was looking for. My scenes usually get too heavy with multiple characters for crowds, but everything runs smoooooth right now. Thanks.
Hey everyone,
Running into a weird collision issue and hoping someone with more experience can shed some light.
When the penis collider enters the vagina, the vagina mesh starts behaving erratically — it shakes/flickers violently from side to side, like it's being pushed by some chaotic force...