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Recent content by coinstacc

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    Plugins + Scripts Sim Setter (et al.)

    Ah okay I get it now, I'll have to look into how that's done; the current preset code is basically just copied from what other creators have shared, so I haven't dug into it that much. You're right though, it would make some sense to have a thumbnail as a visual record of what each one is.
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    Plugins + Scripts Sim Setter (et al.)

    I'm not quite sure what you mean by this, could you elaborate?
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: The "oh sheet" update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - The "oh sheet" update

    Per a request, there is a new SheetSetter plugin as part of the package that can be applied to SimSheet atoms to save and restore their sim positions. This also functions as a perfect test case for being able to save multiple sim states! I am referring to these as "bundles" because calling...
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    Plugins + Scripts Sim Setter (et al.)

    Y'know, I don't think I had considered that. Will have to investigate in the future.
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: Presets update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Presets update

    Since I haven't had time to actually work on the big version yet, here's a couple quality of life things I had already implemented, just so they're out there and available. - You can now save and load presets. SimSetter can save and load files containing a single clothing item's sim position...
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    VaM 1.x Clothing physics reset signal/trigger

    After putting a very naive delay system in SimSetter to account for scene loads, I saw (thx macgruber) that the SuperController singleton has a way to signal the moment the scene is fully loaded. I'm wondering if there's something similar for situations where a person atom's clothing physics...
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: Queue Update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Queue Update

    This update adds the ability to queue loading of the sim for several frames, allowing for simultaneous triggering of things such as pose changes which would otherwise reset and override the sim. This is a rather brute force approach, adding an adjustable physics frame delay (50 frames, or 1...
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    Plugins + Scripts Sim Setter (et al.)

    Alright, the fix is in and just waiting for hub approval. Tested on your scene by editing the save json to force use of the new script version without changing anything else, and it caught and resolved the issue. (y)
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter with a new update entry: Bug fix + OutfitSetter Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Bug fix + OutfitSetter

    Pushing out a fix for an issue where a clothing item wouldn't be properly loaded if it was packaged as e.g. .latest instead of .1. In situations like this, the load method should now split the package info off of the beginning of the uid path and iterate through the existing clothing items in...
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    Plugins + Scripts Sim Setter (et al.)

    Alright, seeing an issue pop up with your scene that just went up, which is that the clothing uid path was saved with .latest but when I load in the scene on my end the clothing uses the .1 path, so there's a uid mismatch and plugin doesn't catch the saved clothing. (Editing the json file to...
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    Plugins + Scripts Sim Setter (et al.)

    Yes, it should, the data is saved in with the scene json data and then loaded back into the plugin on scene load; it's not saved out as a separate file or anything. I've opened the packaged demo scene several times and have never encountered any issue with the saved positions not loading, but...
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