• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by coinstacc

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    Plugins + Scripts Sim Setter (et al.)

    Sorry, I think my phrasing was ambiguous there: I was reworking the bundle code in SheetSetter to be a bit more robust as a preparation step for using it in a more "complete" version of SimSetter. I did get it working (seemingly) fine, so I just started the process of porting it over and...
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    Plugins + Scripts Sim Setter (et al.)

    Looping back to this as well, having now dug through a few other plugins' code it seems like the screenshots will only display in the load dialog if the preset file type is .json. I want to keep the separate file extensions to make the divisions between the types of presets clear, so I think...
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    Plugins + Scripts Sim Setter (et al.)

    Would this be intended as a workaround for the current inability to save multiple states, or is it for another reason? If it's the former, I'm working on testing a refined system in SheetSetter so it can be expanded into the clothing side of things, so I'm prioritizing that as the solution.
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    Plugins + Scripts Sim Setter (et al.)

    Does each pose have an instance of SimSetter it uses to set the clothing? This would lead to another potentially stupid question if so: did you make sure to save their respective sims in each one? They don't talk to each other so each one would need to be saved separately. I just ran a test...
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    Plugins + Scripts Sim Setter (et al.)

    I set up what should be the barest version of the scenario (otherwise blank scene, basic person, body language + simsetter, two poses, pose 1 triggers set sim, ui buttons to apply each pose) and wasn't able to replicate the issue. The plugin should only send this message if the variable...
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    Plugins + Scripts Sim Setter (et al.)

    Are you directly triggering a full scene change with the trigger? If so, are you also triggering Set Sim at the same time? If that's the case, or similar, it's possibly trying to trigger Set Sim before the plugin has its saved clothing and sim data loaded in. If not, can you give a more...
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    Plugins + Scripts Sim Setter (et al.)

    Ah okay I get it now, I'll have to look into how that's done; the current preset code is basically just copied from what other creators have shared, so I haven't dug into it that much. You're right though, it would make some sense to have a thumbnail as a visual record of what each one is.
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    Plugins + Scripts Sim Setter (et al.)

    I'm not quite sure what you mean by this, could you elaborate?
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: The "oh sheet" update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - The "oh sheet" update

    Per a request, there is a new SheetSetter plugin as part of the package that can be applied to SimSheet atoms to save and restore their sim positions. This also functions as a perfect test case for being able to save multiple sim states! I am referring to these as "bundles" because calling...
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    Plugins + Scripts Sim Setter (et al.)

    Y'know, I don't think I had considered that. Will have to investigate in the future.
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: Presets update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Presets update

    Since I haven't had time to actually work on the big version yet, here's a couple quality of life things I had already implemented, just so they're out there and available. - You can now save and load presets. SimSetter can save and load files containing a single clothing item's sim position...
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    VaM 1.x Clothing physics reset signal/trigger

    After putting a very naive delay system in SimSetter to account for scene loads, I saw (thx macgruber) that the SuperController singleton has a way to signal the moment the scene is fully loaded. I'm wondering if there's something similar for situations where a person atom's clothing physics...
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: Queue Update Read the rest of this update entry...
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