Recent content by coinstacc

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    Plugins + Scripts Sim Setter

    coinstacc updated Sim Setter with a new update entry: Triggers and more update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter - Triggers and more update

    Before getting to the new stuff, one major thing: as of this update, the OutfitSetter script is no longer part of the package. It was always kind of the "middle child" in the path to the full SimSetter script, and I don't think it ended up having much utility. I feel pretty confident in this...
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    Plugins + Scripts Sim Setter

    coinstacc updated Sim Setter with a new update entry: Triggers and more update Read the rest of this update entry...
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    Solved Set/override Sim Texture at runtime?

    Yeah I've had some fun with that myself after digging into the Stripwise code, and am still working through some of the possible applications.
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    VaM 1.x Why do characters sometimes end up shrugging

    These controls for the shoulder bones. The "joint drive" affects what angle a bone wants to "rest" at, so if the values are set outside of the defaults then the shoulders will want to push up or down, or forward or backward, etc. Just hit the "default" button on the X slider, and if it's...
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    VaM 1.x Why do characters sometimes end up shrugging

    Also, check the Physics tab on the rShoulderControl/lShoulderControl controls to see if the "Joint Drive X Angle" value is set to anything. Default is -7.99 on the right and 7.99 on the left, and larger values can result in the appearance of shrugging regardless of what morphs are applied.
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    Solved Set/override Sim Texture at runtime?

    There's a plugin called Stripwise Lite that lets you adjust the sim joint strength of clothing items. You can use this to dynamically "strip" clothing off by x/y/z coordinate in a few ways, but it also has a few other options; one of the options is a slider for "Constant Multiplier", which...
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    Scenes Lazy Saturday

    coinstacc submitted a new resource: Lazy Saturday - It's a good day to not do anything. Read more about this resource...
  9. Lazy Saturday

    Scenes Lazy Saturday 1
    Hub-Hosted VAR CC BY-NC

    For the "Heartfelt Halloween" event. With the usual hectic start of the fall term having finally passed, and at least most of the undergrads settling in to the routine, a chilly, windy autumn day seems like the perfect time to... do nothing. No grading lab reports, no worrying about equipment...
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    VaM 1.x VaM crashing on specific scene load

    The "id" line above it is also whatever you named the atom, or the default name if you hadn't renamed it. So if you gave things descriptive names, or at least know what kind of name to look for, that'll narrow it down even more. (Mine in the screenshot was just a UIButton I'd left unchanged...
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    VaM 1.x VaM crashing on specific scene load

    Yeah you can, most basic text editors like Notepad (I use Notepad++ since it's better for scripting) should be able to open the json files and (hopefully) format them correctly. You'll have to dig through all the atom data in it but this will be the kind of line to look out for: Switching the...
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    Plugins + Scripts Gravity Control

    Added short video using the included demo scene. Shows off gravity on x/y axes (scene isn't good for showing z) as well as the effect of the different interpolation modes and the interpolation time.
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    Plugins + Scripts Gravity Control

    coinstacc submitted a new resource: Gravity Control - Control a scene's gravity. Read more about this resource...
  14. Gravity Control

    Plugins + Scripts Gravity Control 1
    Hub-Hosted VAR CC BY

    A plugin to control gravity in a scene. Add to any atom in the scene. Select the X/Y/Z components of the gravity vector you want and then press the Interpolate button to smoothly transition from the current gravity to your chosen gravity. Duration of the interpolation can be controlled via...
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    Plugins + Scripts Sim Setter

    coinstacc updated Sim Setter with a new update entry: small hotfix Read the rest of this update entry...
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