• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by cobdoper

  1. C

    Hip bone width + additional bone morphs

    Is there a bone morph that exclusively controls pelvis width or hip joint width? It feels weird that I have a morph for shoulder bone width, and pelvis length, but not other axes. If this isn't available, would it have to be custom made and imported from DAZ, or could joint distances be...
  2. C

    Solved Props vs shapes?

    Thanks McG. Turns out I was wrong about how grabbing props works, in that ALL grabs in VR involve a specific atom control handle.
  3. C

    Solved Props vs shapes?

    When I add a 'prop' to a scene, I can typically grab it in VR at any point on its surface, as if I were grabbing it with my hand, while 'shapes' only seem to be grabbable by their control handles. What do I need to switch on the shapes to make them behave more like props? I'm trying to make some...
Back
Top Bottom