I found a bug—or at least, I'm not sure if it counts as one. When the camera (whether in VR or desktop mode) gets extremely close to the surface of a person atom and collides with it (with camera collision enabled), the fog seems to bleed through from the surface.
Adjusting the render queue...
Hair Visor is a pro-grade diagnostic tool for VaM hair systems.
It tracks real-time performance through a custom 'Pressure Score' that weighs geometry, joint count, and draw calls. It’s the ultimate way to visualize exactly how much a hair preset is hitting your FPS.
Instructions
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