• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Borogravian

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    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    A security patch for Virt-a-Mate came out today, 1.22.0.6 . I'm assuming installing this performance patch will overwrite the security changes? If so, hoping to see a version of this supporting the 1.22.0.6 version.
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    Assets + Accessories Coffee Table

    This is another asset that comes out wrong in VR - it is offset differently in each eye! I suspect because the asset was not centered on (0,0,0) in Unity when it was bundled, but I'm not certain.
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    Clothing P-Sling Bikini

    Great work! I'd love to see a version of the top that is tied to itself in the back, so it can be used by itself. (Technically I can use the top by itself but in the back it is not attached to anything.)
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    Question Hair part reversed

    To anyone searching and finding this thread in the future: The key is to recreate the '.vab' file of the hairstyle, but with all the X values of the vertices inverted. Unfortunately '.vab' file is stored in binary, so it can't be done with a text editor (also you'd have to edit ten of thousands...
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    Environments Seaside Office

    Great stuff! I wonder if you'd consider adding versions of the space where the entrance door and the chairs are not baked in, but come as separate prefabs in the bundle? So chairs can be adjusted, or moved in an animated scene, or have characters enter and exit the space. Just a thought! But...
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    Scenes Office Cabinet

    Any chance of having a scene update with the door as a separate asset, like the chair? So it can be animated opening/closing, etc.
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    Scenes Figure Designer

    There's one dependency not on Hub, MrOrange.LUTPreset.1 . How to get it? Is it really needed? UPDATE: found it, part of non-Hub-hosted free scene "Pose For Me" from MrOrange. https://hub.virtamate.com/resources/pose-for-me.9244
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    Not A Bug Scene keeps rotating after move stick back at neutral position, with Valve Index controllers.

    As if detection of dead zone of stick is too sensitive, things I'm still rotating scene. I imagine bug will be also in 2.x if not fixed.
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