• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Battou

  1. B

    Solved Unity assetboundle with objects with scripts?

    Yeah, you are right, it was because of AssemblyInfo, forgot to check it. Thank you.)
  2. B

    Solved Unity assetboundle with objects with scripts?

    So I have tried it. And I have a problem. VAM getting stuck at loading AssetBoundle, "Loading please wait" forever in CUA. If I uncheck load DLL then it loads, but without scripts. Here is my DLL code, it works in Unity. using System.Collections; using System.Collections.Generic; using...
  3. B

    Solved Unity assetboundle with objects with scripts?

    Great! Thanks! Will try.)
  4. B

    Solved Unity assetboundle with objects with scripts?

    Great! Thank you very much! Will go through it. I'm pretty able C# coder (its my job actually), but have little experience with codding for VAM.
  5. B

    Solved Unity assetboundle with objects with scripts?

    Does objects that have scripts attached to them will retain their parameters values if script is loaded using DLL? For example I have 3 objects with the same script but different parameters. How do I do this in VAM?
  6. B

    Solved Unity assetboundle with objects with scripts?

    Is there any way to create assetboundle for VAM with objects using scripts attached to them?
Back
Top Bottom