when colliders manipulator is enabled on the male base atom who was being penetrated it causes physics explosion specially if the penis is bigger than usual
why is it when i switch poses it keyframes in the controllers for the male atom therefore it pastes the controls from the previous pose to the current one that I switched to . is there anyway to stop this from happening?
it happens regardless if i use it or not, ive been messing around with the plugin and i cant seem to find what's causing it, as long as there is movement on the limbs that distortion happens.. i did test it on a default male base atom with just the RFE plugin... still the same result, I'm...
any idea why the the morphs above the knees distorts if realistic erection is enabled? the settings im running on the plugin are all default, I haven't change anything..
I tried messing around with the penisbase,mid,tip joint springs and damper, it is floppy but somehow when it flops around the penis looks like it is in zero gravity it doesnt have the weight to it, can anyone help me
yeah the save/load pose function is the only one not working, this is a problem for me because I make my own scenes and I mostly use the piercings that uses clothing manager, well I guess I have to make due because I dont see Stopper updating the plugin anytime soon.
yeah this just completely disables the plugin, any clothing that uses this plugin is basically unusable, I also noticed this is something to do with the new vam update as well. I have been using version 1.22.0.2 and never had any problems using timeline with Stoppers clothing manager until I...
how do you allow or disallow specific plugins? because once I load an atom with stopper clothing on, the timeline completely breaks even after removing the clothing manger plugin, I have to restart vam which is becoming very tedious
why is timeline not synchronizing the animation when using randomize, they both have the same segment/layer/animation name. once the randomize triggers on the girl the other atom doesnt follow it just stays in the same animation