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Aipas's latest activity

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    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    I've download VamStory a good while ago, but it always seemed to me that it did way more than what I needed, so I've never messed with...
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    Aipas reacted to hazmhox's post in the thread VaM 1.x Fixed VR buttons with
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    Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves...
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    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    It does break the immersion, but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons...
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    I have fixed screen buttons (as in a fixed UI) on my scenes and would like to make them usable in VR when I release them. Was suggested...
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    Aipas replied to the thread Plugins + Scripts Timeline.
    There is. Can't recall the name of the option without looking at it, but cycle forces can disable the loop. Matter of fact, I've used a...
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    Aipas replied to the thread Plugins + Scripts Timeline.
    Don't think it's possible, but I'm not an expert. What you can do is have the left-right loop and then apply a cycle force to the head...
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    Aipas replied to the thread Scenes First visit (dynamic anim).
    When I started messing about in VAM, I searched high and low for a way to fix buttons to the screen, instead of 3d space. Parenting to...
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    Aipas reacted to bot1789's post in the thread Scenes First visit (dynamic anim) with
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    Yes, these are regular UIButton atom triggers. They are not very convenient on desktop but they work correctly on both desktop and VR...
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    Aipas replied to the thread Scenes First visit (dynamic anim).
    Could you reference one of his scenes where he uses it? I checked his latest one, but the buttons were fixed. By fixed I mean if I turn...
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    Aipas reacted to atani's post in the thread VaM 1.x Atoms on and off by string with
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    What you want is a better scene structure and trigger organization. If you're adding the same triggers in multiple places, you're making...
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    Relay work well. Button tells relay to turn everything off and then turn the approapriate elements on. This solution involves more CPU...
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    I've finished saving a solution. It's not elegant, but it works. The whole problem I had was somehow "saving" the elements that were...
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    Aipas replied to the thread Scenes First visit (dynamic anim).
    Sorry guys. As mentioned, the scene is intended for desktop use. I can't even test vr, since I don't have a headset. The reason I use...
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    Aipas replied to the thread Scenes Satin stories launcher.
    Aipas updated Satin stories launcher with a new update entry: Added first visit Read the rest of this update entry...
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    Added First visit (dynamic anim); non-hub hosted feet dependency isn't required for the scene
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