• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Aipas's latest activity

  • A
    Aipas reacted to bot1789's post in the thread VaM 1.x Fixed VR buttons with
    Like
    .
    Yes, in VR mode, the DockedUI plugin simply undocks its UI elements and places them either at the World Center or at the position of the...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    I'm already replacing my old UI. I'm leaving VR positioning adjustments for last. I'm glad docked UI has presets. It's going to help a lot.
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    This is what happens when I don't properly test things... Docked UI's VR option literally transforms a fixed UI (desktop) into a...
  • A
    Aipas reacted to Origin69's post in the thread VaM 1.x Fixed VR buttons with
    Like
    .
    I went down a bit of a rabbit hole in making a comfortable VR UI. Pinning buttons to you're face is a bad idea, it makes you feel sick...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    Agreed. My scenes use some elements, but there's options to turn them off. If the user whishes it, he'll only see one button on the...
    • UI.jpg
  • A
    Aipas reacted to hazmhox's post in the thread VaM 1.x Fixed VR buttons with
    Like
    .
    Maybe you're too obsessed with the world UI thingy. World UI requires proper setup and forward thinking to make it nice and not...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    Ah yes! The million dollar question. You can also somewhat phrase it as: do something you like or something others like (in general...
  • A
    Aipas reacted to hazmhox's post in the thread VaM 1.x Fixed VR buttons with
    Like
    .
    Yes. Also pretty much everything else in VAMS to not have 20 atoms to handle a UI (which is hitting hard the fps with the vanilla UI)...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    It's a good warning. I know you're right about in world UI. And since I plan on releasing more scenes, I know I should make sure VR...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    I've download VamStory a good while ago, but it always seemed to me that it did way more than what I needed, so I've never messed with...
  • A
    Aipas reacted to hazmhox's post in the thread VaM 1.x Fixed VR buttons with
    Like
    .
    Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves...
  • A
    Aipas replied to the thread VaM 1.x Fixed VR buttons.
    It does break the immersion, but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons...
  • A
    I have fixed screen buttons (as in a fixed UI) on my scenes and would like to make them usable in VR when I release them. Was suggested...
  • A
    Aipas replied to the thread Plugins + Scripts Timeline.
    There is. Can't recall the name of the option without looking at it, but cycle forces can disable the loop. Matter of fact, I've used a...
  • A
    Aipas replied to the thread Plugins + Scripts Timeline.
    Don't think it's possible, but I'm not an expert. What you can do is have the left-right loop and then apply a cycle force to the head...
Back
Top Bottom