Simply open the main scene "Energy Drink Overdose" and then play. It's fully based on your physical interactions (grabbing each can etc.) with the bottles and pouring the liquid into the glass. Read the description for more info.
Seems like drinking energy drinks daily wasn't the brightest idea afterall....
Simple scene with expansion/gain content based on mixing different drinks together.
Mix different drinks by pouring them into the glass and then let her drink the final mix by bringing it to her mouth
3 different...
3 girls, 3 weight gain shakes and 3 sliders. Engage the process and change the destination of the shake's effects in realtime using the control panel by your likings.
Enjoy!
Thanks for the idea. Since the morphs go back to zero when saving the scene due to timeline stuff I'll try some workaround and release version with fixed morphs. Always thought package prep checks for morphs in the animations but as you said it does not. Good to know.
Ada has found a suspicious underground lab with bunch of potions on one of the tables. Wonder what they can do....
Mix up to 3 different smaller potions into bigger bottle and then let Ada herself drink it.
Each of the 3 smaller potions has different effect. Mind you.... that amount of each...