My private Chloe model from Detroit Become Human
Port from DAZ to VAM. Pic is with DAZ environment + VAM model + GIMP postwork combined.
creation time 2 full days
original resolution 6K
Yes, now that you wrote that, I can see a little bit of Scarlett too. But that was not intentional at all. lol
I think it's the hair. It's just a static CustomUnityAsset with more gloss to make it look wet.
Problem was this hair cannot move dynamically like the hairstyles created in VAM.
This caused her original ponytail to look very unrealistic *laying* and *clipping* on/in her chest and breast.
It blocked the view on her body too and the image composition would be worse in my opinion.
I photoshopped multiple images to remove the ponytail.
The downside is - she look slightly less original - but overall it made the pic better and I'm happy with the result.
I have tried to recreate hairstyles in VAM desktop mode, but since I don't own VR hardware and gave up on it.
It's just one of those things that I guess is much easier in VR due to the 3rd dimension.